Nvidia has corrected those issues and up until a few months ago, Nvidia was only working with FSX RTM/SP1. Nhancer does not work with any Nvidia driver above 25x.xx and there have been changes made to the latest drivers that correct/fix the flag problems that forced us all to use certain settings for the last 4 years with Nhancer. If you see any mistakes feel free to point them out.THIS POST HAS BEEN UPDATED AFTER THE RELEASE OF NVIDIA INSPECTOR V1.932 If you have any questions feel free to ask. I'm sure that I missed a few things or could have done a better job explaining certain things. Also make sure to set the setting called "anti-aliasing - behavior flag" to "none". Here is where you want to set up the compatibility flag. It has a listing of most known compatibility flags and a good overview of how to set them up. Some of them require a compatibility flag. Now not every game will just work out of the box. There are also combined settings in that tab that will apply OGSSAA and MSAA. That can be enabled in Nvidia inspector as well in the "anti-aliasing -setting" tab. Now there is another type of supersampling called OGSSAA. Here is a good link on some ball park settings to use for the lod bias as well as an explanation of what lod bias does. You can counter this effect by adjusting the lod bias. All that it takes is a tool like Nvidia inspector to enable it. Some people liked the look of it and asked Nvida to keep the option to use it open. What is it? Well, it started out as a bug where when people would enable transparency ssaa it would get applied to the entire image instead of just the textures that its supposed to. I've mentioned this SGSSAA a couple of times. There is transparency msaa which works in some games and transparency SSAA which tends to work much more often and look better. Here is a good explanation of transparency aa on bit-tech. The most noticeable that it doesn't take care of is on textures with transparency. As I'm sure that you have noticed MSAA doesn't take care of all of the aliasing on the screen. That is a type of msaa that is supposed to rival higher settings with a performance hit similar to 4x msaa. What are these different settings? I'll start with CSAA (Coverage Sampling Antialiasing). So if you wanted to force SGSSAA in Metro 2033 your window should look like this. I think that you can use any transparency SSAA setting that you like. If you select 4x msaa in game you have to use settings in Nvidia inspector based off of 4x msaa like 8x CSAA or 4x SGSSAA. So what you can do is enhance the aa settings supported in DX11 titles with things like CSAA, transparency ssaa, and sgssaa. This is what I normally use in most DX9 titles. First is the override application settings. The first thing that you want to use is the "anti-aliasing - mode" setting. Today we are going to focus on anti-aliasing. For those familiar with the Nvidia control panel many of these options will look familiar. First I want to try and explain some of the different settings that I like to use. What I prefer to do is use game profiles but well get to that later. If you touch this it will effect every game. When you click that icon you will see this window pop up. So you'll want to click on the icon circled in red. It contains quite a bit of info but today we are going to concentrate on game profiles. When you install it and open it this is what you will be greeted with. The first thing that you're going to want to do is download Nvidia inspector. It really is a great tool but my favorite part of it is the profiles and hidden features that it allows you to adjust. If you have a high end video card then odds are you have quite a bit of extra horsepower that you can use to force some really nice eye candy in a lot of games. I'm just trying to pass along what I know. That is what I'm going to try and do in this thread. I also don't see any guides on how to use it to force different modes of AA. It seems like its a tool that is completely under utilized. I'm surprised that we don't see too many discussions here on Nvidia inspector.
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